Set up your table, then pass the phone around for each turn.
Players6
4–16 players, always paired 2-per-team.
Cards30
10–100 cards, in steps of 5. Randomly drawn from every category, same cards all game.
Timer per turn30s
30–90 seconds, in steps of 10.
Monikers Night
Step 2
Build your teams.
Every team has exactly 2 players. Player 1 acts first and Player 2 guesses first — next turn their roles swap automatically. A divider separates each team below.
🤝
Pass the device to
Team 1
Team 1
Make sure no one else sees the card yet.
🎉
Round Complete
Round 2
Same cards, new rules. Skipping is now allowed.
Round 1
TEAM 1'S TURN
Team 1's Turn
Tap card to start
‹
ELEPHANT
›
✓ CLAIM
SKIP →
00:30
NOT STARTED
Skipping is locked during Round 1
Team 1
24
Score
8
Cards Left
⏰
TIME!
+5
Team 1 scored 5 points this turn
🏆
Game Over
Game Paused
Menu
Game Rules
Three rounds, same words each time.
Round 1 — Anything Goes: describe freely, no skipping. Round 2 — One Word: only one clue word allowed, skipping OK. Round 3 — Charades: act it out, no talking, skipping OK, points are doubled.
Swipe the card right to claim a correct guess, left to skip. Discard a card that's unusable — it's gone for the rest of the game.
Discard this card?
This card will be removed from the game for good.
Leave game?
Current scores and progress will be lost.
Restart game?
Scores reset, cards reshuffle. This can't be undone.